Chargen: Assets and Flaws

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Overview

Assets and Flaws are exceptional or notable advantages or disadvantages for your character. They can enrich him, provide a foundation for your role-play, add details to his past history, or expand upon his knowledge, abilities or foibles. Restricted abilities are purchased as Assets, and also require an approved character background to role-play. Click on the proper links for more information.

General Information

In the Assets and Flaws section of character generation, you have an opportunity to select exceptional advantages and disadvantages for your character. Some Assets and Flaws are also available after chargen, see 'cg af after' for more information.

The effects of most Assets and Flaws fall into one of the following groups:

  • Other elements in chargen can be modified by some Assets and Flaws. They can raise or lower your character's Statistics, Fatigue, Health, Size or Luck, or grant you fewer or more starting Skill points.
  • Some Assets and Flaws can modify your character's past history or background. For instance, your character might be known as a criminal, or have built up a network of contacts that keep him/her informed about events in the world.
  • There are Assets and Flaws that might expand your character's personality or knowledge. Perhaps he has an irrational fear of spiders, or she knows a lot about the world as she's travelled extensively.

Choosing Assets and Flaws

Selection of Assets and Flaws is completely optional. If you wish your character to be an ordinary person, or none of the available Assets and Flaws fit into your character design, simply move on to the next section of chargen.

The Assets and Flaws system is designed to promote balance. It is not possible to select only Assets or only Flaws during chargen. An exceptionally powerful and well-favored character is one-dimensional. Similarly, even the worst villain has some redeeming qualities or advantages.

The Assets and Flaws that you select are permanent - you must be prepared to role-play them for the entire life of your character. For instance, if you choose the Flaw of Mute, you can't have the character cured or have it be a psychological condition s/he recovers from, the character is mute forever. If you wish your character to be mute temporarily, just role-play it and don't take the Mute Flaw.

Only those Assets and Flaws listed in CG AF LIST in the game, or below, are part of the current chargen system. If you would like to propose a new Asset or Flaw, please send a description of it to the wizards and we will consider adding it to the system.

Also, not all of the Assets and Flaws below are available all of the time. Extremely popular Assets and Flaws may be removed temporarily to avoid having an excess of characters with that trait. In particular, the restricted ability Assets and Flaws have set quotas, and will not be available if the quota for that character type is currently full. New slots open up as the game gains more players, and when restricted characters are removed from the game because their players have been inactive for longer than 1 month. When on the game, type '+restricteds' to see the available and maximum numbers for restricted types. Restricted Assets are selected in a different area of chargen than the others.

Some of the Assets and Flaws are elements that only relate to role-play, they aren't coded into any systems in the game. Players who select these are expected to role-play them appropriately. It's not fair to the game or other players to take a role-play Flaw to pay for a nifty Asset and then just ignore it in your game play. For instance, if your character's Flaw is fear of heights, it would not be reasonable to have him/her blithely climbing trees to impress friends.

The entry for each Asset/Flaw in the CG AF LIST in the game, or below, includes a description of the Asset/Flaw, how it is used in role-play or coded systems, and its cost. The costs for some Assets and Flaws can vary based on your character's social Class, and your choices of Culture and other Assets/Flaws may prevent you from choosing others. For instance, Chargen: Ogier cannot select any Channeling Assets, and non-Ogier cannot select the Treesinging Asset.

If you read over the list with an eye to selecting the Assets and Flaws you want for your character, you may want to choose a few second choice Assets and Flaws, in case your first choices aren't available when you go through chargen.

Asset and Flaw Selection Rules In Character Generation

The rules for selecting Assets and Flaws in character generation are extremely simple:

  1. You have a maximum of 8 points available to spend on Assets. You do not need to spend all 8 points, and you can choose not to spend any.
  2. For each Asset point you spend, you must select 1 point worth of Flaws.
  3. Any unspent Asset points are lost when you leave chargen.
    Example:
    Nibild chooses Build: Tall (1 point), Good Luck (2 points) and Keen Senses (1 point), for a total of 4 points worth of Assets. He now has to purchase 4 points worth of Flaws, and selects Missing Hand (3 points) and Phobia: Uncommon (1 point).

Selecting Assets and Flaws After Character Generation

Some Assets and Flaws are available after Chargen. These include only the Assets and Flaws that would be logical to acquire at any point in your life. (For example, most of the Build Assets and Flaws are not available, you can't get taller half way through your life.)

Any Asset points you do not spend in chargen are lost when you finish the chargen process. Assets available after chargen are purchased with Experience Points, and are relatively expensive. However, you do not need to select a balancing Flaw for Assets purchased after chargen. (Applying your Experience Points to an Asset instead of your Skills is a flaw in itself.)

Flaws available after chargen are free and may be selected at any time. If something develops in the role-play of your character that is well-represented by a Flaw, please select the appropriate Flaw so it is reflected in your character sheet.

Additionally, some Flaws are obtained in role-play. An Accepted who is raised to Aes Sedai in role-play will be given the Flaw of Oaths as part of the raising ceremony, for example.

Background Assets

The Assets in the Background category affect a character's background or personality.

Ally Animal Companion Boon
Busybody Common Sense Contact: Major
Contact: Minor Contact: Random Eidetic Memory
Family Ties Gossip Idealistic Goal
Lost Tinker Malkieri Traditionalist Mentor: Prestigious
Past Life Perfect Time Prestigious Family
Self-Confident Sense of Direction Spirit Guide
Strong-Willed Well-Travelled

Channeler Assets

The Assets in the Channeler category can only be purchased by those who have already selected an Asset that grants the Channeling ability. They have no relevance for non-Channeling characters. For Channelers, they may grant a Talent or enhance the Channeling ability.

Adept Dreamer Foretelling
Gifted Channeler Major Healing Minor Healing
Residue Reading Stronger Channeler Ter'angreal Creation
Ter'angreal Insight

Item Assets

Assets in the Items category grant your character an object (weapon, armor, ter'angreal) or affect his/her salary.

Armor: Decent Armor: Good Armor: Poor
Armor: Superior Horse: Riding Horse: War
Revenues Special Item Special Item: Random
Weapon: Good Weapon: Poor Weapon: Superior
Windfall: Large Windfall: Small Wolf Puppet

Physical Assets

Assets in the Physical category affect your character's body. They might alter his/her height, Statistics or Attributes.

Build: Large Build: Lithe Build: Stocky
Build: Tall Clever Deft
Enduring Fast Good Luck
Keen Senses Legendary Statistic Strong
Vigourous Vitality

Restricted Assets

Assets in the Restricted category are limited in number. Your background must be approved before you can role-play these abilities. See 'cg restricted' for more information.

NOTE: FC stands for "Female Channeler". Only female characters may purchase these Assets. Other restrictions may apply.

Assassin Blademaster Dreamwalker
FC: Accepted FC: Aes Sedai FC: Failed Accepted
FC: Failed Novice FC: Novice FC: Wilder
FC: Windfinder FC: Wise One FC: Wise One Apprentice
Male Channeler Sniffer Stilled Channeler: Trained
Treesinging Viewer Warder: Sworn
Warder: Retired Warder: Trained Warder: Trainee
Weaponmaster Wolfkin

Skill Assets

Assets in the Skills category affect your character's Skills. They may grant you additional Skill points or Skill Bonuses. See Skills for more information about Skills and Bonuses.

Aptitude First Aid Jack of All Trades
Knack Natural Warrior Read Lips
Skilled Weapon Flair

Background Flaws

The Flaws in the Background category affect a character's background or personality. Type 'cg ' to read a definition of each Flaw below.

Absent Minded Addiction: Major Addiction Minor
Allergy Amnesia Animal Antipathy
Black Sheep Body Odor Branded Criminal
Compulsive Urge Dangerous Secret Darkfriend Reputation
Deadly Secret Delusion Dependant
Distinctive Features Eerie Presence Enemy: Major
Enemy: Minor Enemy: Random Fastidious
Hatred Haunted Hunted
Infamous Infamous Family Kleptomania
Life Saver Lost Love Meddler
Mentor: Darkfriend Mentor: Infamous Mentor: Insane
Mentor's Resentment Mute Narcolepsy
Nervous Tic Oath Oathbreaker: Major
Oathbreaker: Minor Obsessed Obsessive Goal
Orphan Over-Confident Pacifist
Past Life: Throwback Phobia: Common Phobia: Uncommon
Poor Sense of Direction Rage Reclusive
Restricted Conduct Revenge Sense of Doom
Shadow Heritage Sheltered Upbringing Shy
Soft Hearted Speech Impediment Sterile
Truthsayer Twisted Apprenticeship Vengeance
Vow Ward Weak-Willed

Channeler Flaws

The Flaws in the Channeler category can only be purchased by those who have already selected an Asset that grants the Channeling ability. They have no relevance for non-Channeling characters. For Channelers, these Flaws may lessen the Channeling ability.

Bar * Block Lost Ward: Aes Sedai
Poor Healing Unadept Ungifted Channeler
Weaker Channeler
  • Bar is only available to male channelers.

Item Flaws

Flaws in the Items category affect your character's salary or items.

Expenses

Physical Flaws

Flaws in the Physical category affect your character's body. They might alter his/her height, Statistics or Attributes.

Accident Prone Bad Luck Blind
Build: Gangly Build: Hunchback Build: Midget
Build: Obese Build: Short Build: Slight
Clumsy Deaf Delicate
Disfigured Enfeebled Frail
Joint Disease Lame Missing Foot
Missing Hand Poor Memory Poor Senses
Unenduring Weak

Restricted Flaws

Flaws in the Restricted category are limited in number. Your background must be approved before you can role-play these abilities. See 'cg restricted' for more information.

Dangerous Gift Gentled Channeler Ji'e'toh
Lost Ward: Warder Renown Split Spirit
Stilled Channeler: Wilder Terrible Knowledge The Longing
The Longing: Intense The Taint The Three Oaths

Skill Flaws

Flaws in the Skills category affect your character's Skills. They may reduce your Skill points or give you Skill Penalties. See 'cg skills' for more information about Skills and Bonuses.

Inept Unaccomplished Unfit Warrior
Unskilled Weapon Bungler
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