Chargen: Statistics

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Contents

General Overview

Statistics quantify a character's innate abilities. Click on any link to read about any of these six Statistics:

Dexterity Endurance Perception Quickness Reason Strength

Read through the following topics to learn more about what Statistics are, how they're used, and the rules for setting them in the chargen system.

General Information about Statistics

The third stage of character generation is selecting your character's Statistics (called Stats for short). These quantify your innate abilities. Most are aspects we would consider genetically determined, although experiences in your character's background may have influenced them.

Your final Statistic values on leaving character generation represent your maximum potential in each area. Stats maybe increased up to 3 times in a Chargenned character's lifetime, via the expenditure of XP points. (If you want to play a weakling who becomes a bodybuilder, choose a bodybuilder Strength and role-play the transition.) You can choose to decrease your Stats during play, and there is a chance your Stats will decrease through aging once your character turns 65 (for normal humans).

The Statistics on Cuendillar are primarily physical. There are no Stats that determine a character's personality or interpersonal skills (no charisma, presence, communication, etc.), and only one that relates to mental abilities. In an online role-playing game, players judge characters' abilities in these areas by the way they are role-played, not a number. If you want your character to be considered a dynamic leader or a genius, you need to role-play in a way that will make others believe that about your character.

This chargen system is deliberately designed to develop characters who are balanced, and realistic. No one can be exceptionally good in all areas of life.

How are Statistics Used on Cuendillar?

Statistics are not in constant use during online play, as most situations are resolved through cooperative role-play. Statistics do serve several functions on the game, however:

  • Your character's Statistics help you detail your character and get a good feel for her/his abilities.
  • You can use your Statistics as a role-playing guide when you aren't sure what your character would do in a situation. For instance, if your character has low Strength and high Dexterity, you wouldn't role-play her winning a tug-of-war contest, but you could role-play her dancing extremely well at the yearly Bel Tine festival.
  • Character attributes can be used to help resolve conflict situations when people are unable to come to an agreement through discussion. Take the example of a thief with high Quickness and low Endurance being chased by a guard with low Quickness and high Endurance. The thief could easily sprint away from the guard at the beginning of the chase, but the guard would catch up as soon as the thief tires out.
  • Coded commands like the combat system may modify your use of a Skill with the appropriate Statistic. For example, a command to play a coded musical instrument would use your Music Skill modified by your Dexterity, since finger agility is a factor in playing an instrument. If you had no skill in Music but a high Dexterity, there might be a chance of you using the instrument correctly.

Choosing Statistics For Your Character

Statistics range from +5 (exceedingly good) to -5 (exceedingly poor). The average ability for most people is 0, neither particularly good, nor particularly bad. In this system, 0 MEANS AVERAGE, not "nothing". A plus (+) in front of a number indicates above average ability, and a minus (-) indicates below average ability.

All characters begin with their Statistics set to 0 - average. Those who do not go through character generation will remain at 0. Those who go through chargen are not required to change their Statistics - if you would like your character to remain average in all respects, just move on to the next section of chargen.

Certain other choices in chargen can alter some Stats. Ogier have a higher Strength and a lower Dexterity than average. Those of the lowest social classes (Pauper and Poor) have one or two extra points to assign to their physical Statistics, as they have had to do a lot of physical work in their lives. You can also raise and lower Statistics in the Assets and Flaws section of chargen.

Statistic Selection Rules

There are four rules you must follow if you decide to change your Statistics during this stage:

  1. The sum of all your Statistics must add up to 0.
  2. You may not have a total of any more than 7 positive Stat points or 7 negative Stat points.
  3. No one Statistic can be more than +5 or less than -5. (There are a few exceptions, such as for an Ogier.)
  4. Statistic bonuses and penalties from other areas of chargen (Culture, Assets and Flaws) are NOT included in the totals at this stage of chargen, they are applied later.

Rule 1

     1. The sum of all your Statistics must add up to 0.

When you add all of your Statistics together, the total must be 0. If you spend 5 positive points to increase some Stats, you must spend 5 negative points to decrease other Stats. For example, if you increase your Dexterity to +2, you will need to set one other Stat to -2, OR set two other Stats to -1 each.


                                  Correct:
  
               Strength:  -1                   Quickness:  +1
               Endurance: -1                   Perception:  0
               Dexterity: +2                   Reason:     -1
 
                     Sum: -1 + -1 + +2 + +1 + 0 + -1 = 0
 
                                 Incorrect:
 
               Strength:  +2                   Quickness:  -1
               Endurance: +2                   Perception: -1
               Dexterity: +1                   Reason:     -1
 
                     Sum: +2 + +2 + +1 + -1 + -1 + -1 = 2

Rule 2

     2. You may not have a total of any more than 7 positive Stat points or 7 negative Stat points.

When all of the positive points in your stats are added together, they can't exceed 7. When all of the negative points in your stats are added together, they can't exceed -7. So if you raise your Intelligence to +5, you can only raise one other stat to +2, or two other stats to +1 each.


                               Correct:
 
               Strength:  -2                   Quickness:  +3
               Endurance: -3                   Perception: +1
               Dexterity: +3                   Reason:     -2
 
     Positive sum: +3 + +3 + +1 = 7     Negative sum: -2 + -3 + -2 = -7
 
                                 Incorrect:
 
               Strength:  +3                   Quickness:  -2
               Endurance: +3                   Perception: -4
               Dexterity: +2                   Reason:     -2
 
     Positive sum: +3 + +3 + +2 = 8     Negative sum: -2 + -4 + -2 = -8

Rule 3

          3. No one Statistic can be more than +5 or less than -5.

+5 represents the maximum human potential for all but the most exceptional people. -5 represents the absolute minimum potential for any human being. A Statistic can only be increased beyond +5 by certain cultural bonuses or with the purchase of an Asset, and can't be decreased below -5 for any reason.


                                  Correct:
 
               Strength:  -5                   Quickness:  +1
               Endurance: -2                   Perception:  0
               Dexterity: +5                   Reason:     +1
 
     Dexterity is at +5, the maximum, and Strength is at -5, the minimum.
 
                                 Incorrect:
 
               Strength:  +6                   Quickness:  -2
               Endurance: +2                   Perception: -6
               Dexterity: +2                   Reason:     -2

Strength is at +6, which exceeds the +5 maximum. Perception is -6, which is below the -5 minimum allowed.

Rule 4

   4. Statistic bonuses and penalties from other areas of chargen (Culture, Assets and Flaws) are NOT included in these totals.

The other three Stat rules are applied ONLY to the figures you select in the Stats section of chargen. They DO NOT apply to Stat bonuses or penalties granted by your Culture or Assets and Flaws. Ogier receive +1 Strength, +1 Perception and -1 Quickness, so their FINAL Statistics may not sum to 0 and they might have a Stat above +5.

 Roien the Ogier enters the Statistic section and makes the following choices:
 
               Strength:  +5                   Quickness:  -1
               Endurance:  0                   Perception: -1
               Dexterity: -2                   Reason:     -1
 
 His Ogier bonuses and penalties are applied, resulting in a final total of:
 
               Strength:  +6                   Quickness:  -2
               Endurance: +1                   Perception:  0
               Dexterity: -2                   Reason:     -1
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