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Cuendillar MUSH is a science-fiction/fantasy game based loosely on Robert Jordan's The Wheel of Time series. In book two, The Great Hunt, and in Robert Jordan's The World of the Wheel of Time, there are objects called Portal Stones that allow travel into differing dimensions, times, and even planets.  
Cuendillar MUSH is a science-fiction/fantasy game based loosely on Robert Jordan's The Wheel of Time series. In book two, The Great Hunt, and in Robert Jordan's The World of the Wheel of Time, there are objects called Portal Stones that allow travel into differing dimensions, times, and even planets.  
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Cuendillar is one of those dimensional worlds, but in its own way. Because of this, you may see plotlines that resemble those in the books, but you will not see characters from the books ever played here; with the exception of Forsaken, who will be used for various plotting elements.  
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Cuendillar is one of those dimensional worlds, with its own unique story and histories. Because of this, you may see plotlines that resemble those in the books, but you will not see characters from the books ever played here; with the exception of Forsaken, who will be used for various plotting elements.  
If you are familiar with the storyline, you will note that the various timeline aspects of our game do not follow the books, and in fact we've had several deviant plots. Included in this set of pages are various bits and pieces of information which you should find helpful in getting to know the game and what we're all about - as well as finding a place to settle down.  
If you are familiar with the storyline, you will note that the various timeline aspects of our game do not follow the books, and in fact we've had several deviant plots. Included in this set of pages are various bits and pieces of information which you should find helpful in getting to know the game and what we're all about - as well as finding a place to settle down.  

Revision as of 22:15, 22 January 2011



Game Information

Cuendillar MUSH is a science-fiction/fantasy game based loosely on Robert Jordan's The Wheel of Time series. In book two, The Great Hunt, and in Robert Jordan's The World of the Wheel of Time, there are objects called Portal Stones that allow travel into differing dimensions, times, and even planets.

Cuendillar is one of those dimensional worlds, with its own unique story and histories. Because of this, you may see plotlines that resemble those in the books, but you will not see characters from the books ever played here; with the exception of Forsaken, who will be used for various plotting elements.

If you are familiar with the storyline, you will note that the various timeline aspects of our game do not follow the books, and in fact we've had several deviant plots. Included in this set of pages are various bits and pieces of information which you should find helpful in getting to know the game and what we're all about - as well as finding a place to settle down.

Cuendillar MUSH is operated with the permission of Robert Jordan.

All players should read: A Letter from Robert Jordan

To connect to the game using telnet or a MU* Client:
cuendillar.org 7200
74.52.77.2 7200


Thematic Information About the Game Character Generation Player Resources Staff Resources
Story Arch Suggestions Andor Introduction Character Pages Secure Groups
Cairhien Begin at the Beginning Wiki Editing Basics Staff Pages
Children of the Light Age Factors TinyPlot Brainstorming Staff Priority List
The Ogier Cultural Background Information Role-Play Logs Templates
Tar Valon Classes of Society Player/Staff Meeting Logs Player Plots
White Tower The Basics of Statistics Organizations Staff Plots
Timeline of Events Attributes Public Domain Art Staff Resources
Noble Houses Assets and Flaws Player Artwork
Skills
Backgrounds
Justifications
Character Approvals
Restricted Characters
The One Power

Current Events

Andor

Andor Mourns the Queen

8 Amadaine, 1022

News travels around Caemlyn that the royal family has a public statement to make. When the time arrives, the Prince Consort, Vincent Brighton, husband to Queen Elisian Murellen, comes to stand before the crowd. His face is a mask of absolute stoicism, except for his eyes, which hold a deep, profound sadness. Even then, at that very moment he is supposed to address the crowd, he needs a minute or two to keep himself composed before he speaks.

"People of Andor, I come to you today on a day that should be most joyous for a husband, but it is with great sadness that I speak to you today. My wife, Queen Elisia Murellan, By the Grace fo the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Murellen gave birth to a beautiful baby girl. We have named her Daella. However, this joyous news was shadowed with the passing of the Queen, who did not survive her birth. I ask that you all mourn for your Queen, and the House Murellan. Upon her deathbed, her wishes were clear. Our daughter, Lady Aeline Murellan, is hereby recalled from her training to Andor to take the mantle of her birth, to become the next Queen of Andor, and our son, Galavan, to become the First Prince of the Sword."

Unable to say more than those words to the people, who he is certain will spread the word to Tar Valon and the White Tower, he withdraws within the Palace; secluding himself for the traditional mourning period until the funeral is to take place.

White Tower

17 Amadaine, 1022

It is said that life in the White Tower is usually rote and routine these days. Aes Sedai come and go, Warders can be seen training future hopefuls in the practice yard. Novices and Accepted attend public and and private lessons, and meals are taken in one of the dining halls. There is generally a sense of peace and tranquility in the normal routine that many take comfort in.

That is, of course, until today. This day, an Accepted emerged from the dungeons below, used to hold prisoners of the White Tower, pale and ashen faced, looking ready to throw up. Followed closely behind her is Trelsendra Sedai, a Sitter of the Green Ajah, whose face is the viasage of pure stoicism. Yet, it is a constrained sort of stoicism; that of a woman carefully containing her emotions. She speaks quietly to the Accepted a moment, looking stern, and then hurries into the upper reaches of the Tower, tight-lipped.

While Trelsendra was speaking to her, the Accepted tried to keep her composure. She tried to look very much the part of an Aes Sedai. But, she just couldn’t do it. She broke down; and in breaking down the news comes out. Two Aes Sedai within the White Tower have been murdered! The small crowd that gathered around the Accepted, trying to comfort her before, starts to buzz.

When news of this reaches the ears of the Aes Sedai within the halls, they start to swarm in on the Accepted. News of a murder is not something they want to hear. Certainly, it’s not something they want to get out into the streets. But, the damage is done. Already, there are a few petitioners who were already more than a bit nervous about being there bee-lining for the exit. If Aes Sedai are not safe in the White Tower, how can they be assured of their own safety?

The Aes Sedai manage to contain the Accepted, but at least ⅓ of those who were waiting to petition them have left the White Tower. The identities of those who were found dead? None other than Paetrina Sedai, a Sitter for the Red Ajah, and Calliste Sedai - the former Keeper of the Chronicles, and member of the Brown Ajah - who has been held, until now, in the dungeons for matters unknown to the general public.

More Aes Sedai sweep into the petitioning chamber, where the Accepted had emerged, attempting to calm and reassure the people left, and to send Novices and Accepted away to their classes, or whatever chores they have left to do. In spite of themselves, several Aes Sedai look unnerved, and appear to be eyeing one another warily. In the end, one thing is certain. Today, this day, is not going to be a day of calm and routine, where one might expect to find some sort of peace and serenity.

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